Translucency stops working after lighting is rebuilt
Hello, I'm trying to make a TPP game, where the objects obscuring the character would become transparent.
I tried using this tutorial: http://gregmladucky.com/blog/?p=497
Since the tutorial is written for an older version of the engine, I had to make the following changes:
When I place objects in the game, it works fine:
But as soon as I build lighting, this happens:
How the object looks when it doesn't obscure player for comparison:
My question is: What could cause such behaviour and how can I fix it?
asked Nov 14 '16 at 11:34 AM in Rendering
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