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Translucency stops working after lighting is rebuilt

Hello, I'm trying to make a TPP game, where the objects obscuring the character would become transparent.

I tried using this tutorial: http://gregmladucky.com/blog/?p=497

Since the tutorial is written for an older version of the engine, I had to make the following changes:

  • In the FadeMaterial, I chose "Surface Translucency Volume" instead of "TLM Surface" as Translucency Lighting Mode.

  • I used "EventBeginPlay" instead of "EventInitializeComponent" in BP_FadeComponent blueprint.

When I place objects in the game, it works fine:

alt text

But as soon as I build lighting, this happens: alt text

How the object looks when it doesn't obscure player for comparison: alt text

My question is: What could cause such behaviour and how can I fix it?

Product Version: UE 4.13
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bez tytułu.png (68.2 kB)
efwe.png (152.4 kB)
fsfsd.png (81.7 kB)
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asked Nov 14 '16 at 11:34 AM in Rendering

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matti2o8
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