Translucency stops working after lighting is rebuilt

Hello, I’m trying to make a TPP game, where the objects obscuring the character would become transparent.

I tried using this tutorial: http://gregmladucky.com/blog/?p=497

Since the tutorial is written for an older version of the engine, I had to make the following changes:

  • In the FadeMaterial, I chose “Surface Translucency Volume” instead of “TLM Surface” as Translucency Lighting Mode.
  • I used “EventBeginPlay” instead of “EventInitializeComponent” in BP_FadeComponent blueprint.

When I place objects in the game, it works fine:
114810-
But as soon as I build lighting, this happens:

How the object looks when it doesn’t obscure player for comparison:

My question is: What could cause such behaviour and how can I fix it?