Is it possibe to make a decal a physical object so i can add sound (foot-step)?
So I have a blood decal, and I want to make it into a physical object so I can add footstep sound onto it, is there a way I can do this?
asked Nov 14 '16 at 02:28 PM in Using UE4
I would start by creating an actor Blueprint. Then I would add your decal as a component and set it to your footprint image. Scale and position accordingly. Then you can just add an audio component to the footprint decal and set the audio file. I would copy this first BP and make a second blueprint one for the other foot. Two spawn them I would use the spline system and draw an invisible path. Then spawn each foot blueprint with lerp tranformations along the spline to set foot spacing. Spawn/Play the audio when the footprints are spawned. Totally new to all this stuff like you. Hope this helps.
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