Unreal Engine UI does not respect windows cursor speed
this is my first time trying out Unreal Engine and I've already managed to discover a quite severe bug. When I opened a blueprint and tried to pan, the panning speed felt absolutely out of control. I am using quite high DPI mouse, so I am reducing mouse speed in windows mouse control panel. It seems that Unreal Engine absolutely ignores this setting, and uses hardware input of the mouse. While that is appropriate for in-game input, it is borderline unacceptable for user interface input.
Here's a video showcasing the issue in detail: https://www.youtube.com/watch?v=uVaIXY2N6oU
asked Nov 14 '16 at 03:37 PM in Bug Reports
I was able to reproduce this on our end. I have written up a report and I have submitted it to the developers for further considerations. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for you time and information.
Make it a great day
answered Nov 14 '16 at 04:41 PM
Rudy Q ♦♦ STAFF
the only solution i can think of is that u could use a scripting program like AutoHotKey and use it to slow down the sensitivity when you hold down the right click (button you use to pan)
you could set the windows sensitivity to the same sensitivity of the panning and use an external software to slow it down I think that might work im not sure but make sure that the external software doesn't use the actual windows sensitivity multiplier value to change the sensitivity
answered Jun 29 '19 at 06:18 AM
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