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Create Static Texture from Render Target Not Working

I'm using a Scene Capture Cube along with a Cube Render Target in order to fake some reflections in a demanding scene. I'd like to create a static texture from the Render Target so that I can avoid needing to update the capture cube every time I open the project.

When I right click on the Cube Render Target in the content browser and choose "Create Static Texture", absolutely nothing happens. I'm not sure if a static image is being created and placed in some other location or if this is a bug. Is there some kind of Output Log for actions performed in the Content Browser?


Product Version: UE 4.12
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asked Nov 14 '16 at 05:00 PM in Bug Reports

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avatar image HidingGlass Nov 15 '16 at 08:09 PM

Moved to Bug Reports because it seemed more appropriate.

avatar image mariaivanyus Sep 18 '18 at 11:05 AM

Have the same problem and changing format or multiple doesn`t help, still happen nothing. How the render target should be set to make creating static texture work?

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1 answer: sort voted first

My mistake. The render target image size had to be a multiple of 512 to create a static texture. Would be nice to have an error message there though instead of having nothing happen.

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answered Nov 15 '16 at 09:02 PM

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avatar image Ninjin Oct 29 '17 at 06:41 PM

But this doesn't work if you change the Render Target Format. I changed it to RTF R16F and can't create a static texture with these settings.

avatar image weberl May 21 '18 at 08:05 PM

Thank you very much. This comment ended a 4h debugging journey for me. There should really be an error message with this function

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