Create Static Texture from Render Target Not Working
I'm using a Scene Capture Cube along with a Cube Render Target in order to fake some reflections in a demanding scene. I'd like to create a static texture from the Render Target so that I can avoid needing to update the capture cube every time I open the project.
When I right click on the Cube Render Target in the content browser and choose "Create Static Texture", absolutely nothing happens. I'm not sure if a static image is being created and placed in some other location or if this is a bug. Is there some kind of Output Log for actions performed in the Content Browser?
asked Nov 14 '16 at 05:00 PM in Bug Reports
My mistake. The render target image size had to be a multiple of 512 to create a static texture. Would be nice to have an error message there though instead of having nothing happen.
answered Nov 15 '16 at 09:02 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here