[ VR] I can not get the engine to package or Launch

Did you try following the android setup guide first? Installing the correct code works etc.?

Try exporting via the android quick start guide first to ensure everything is setup correctly before adding on the vr export

Background: Artist, previous experience building for GVR in unity. I follwed the [ VR Start up][1]. Sadly these last few hours have lead to me in circles.

[Log for Launch][2]

[Log for Packaging][3]

https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/1/index.html
[2]: 114848-gvrlog.txt (242 KB)
[3]: 114849-gvrlogpackage.txt (3.53 KB)

I tried both guides, code works everything is installed ndk, sdk, ant, and jdk. My environment variables are setup. I can build and launch a non vr game.

I got exactly the same problem, I can package a normal project but once I want to package the virtual reality one I get a “BUILD FAILED” error.

Could this be because I’m using a standard build of UE4 versus a GVR build?

https://developers…com/vr/unreal/get-started

SivarTraviS,

Have you updated your NVIDIA CodeWorks to 1R5 and install the appropriate APIs for which you’re building for?

Hey SivarTraviS,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Sorry for not getting back here sooner. I have gotten everything to work. I updated to 4.14 and installed fresh CodeWorks. The only other catch was in “Project Settings > Platforms > Android > Build” I’ve disabled “Support armv7” and I can build just fine.