Render Groups and Post-Processing Layers

Hey guys,

I’m fairly new to UE4 so go easy on me :stuck_out_tongue: Just one quick question, is it possible to specify render groups or post-processing layers? What I’m trying to do is apply different post processing effects to certain actors in game. I want to create two “groups”, each with a unique Post-process blend-able material. What would be the best, and most performance-efficient way to achieve this?

Cheers,
Mitch

Hi Mitchtreece,

You can actually use Post Process volumes within Blueprints and have them setup that way to only affect specific players that way. There have been some people on the forums doing some things similar to this. If you’re looking for some examples there may be something like this in the WIP section of the forums. Forums.UnrealEngine.com

Thank you!

Tim

Hey all,

Just to clarify, because I’m not sure I followed this correctly;

I can add a post process volume to my terrain which will only effect the terrain and another that effects my building models that is different?

This is exactly what I’ve been trying to do but could never find a way of doing it, I’ll give it another go tonight within the object blueprints.

Many thanks for any further coments