When i try to build my project to a windows 64 build it fails to build. can anyone help me why?
Thanks, appreciate the help.
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 181.862ms to complete.
LogFileHelpers: Loading map ‘ParasiticaDemo’ took 3.640
LogCollectionManager: Loaded 1 collections in 0.002419 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Josh/Documents/Parasitica/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Josh/Documents/Parasitica/Content/Developers/Josh/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Josh/Documents/Parasitica/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000006 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0120 seconds. Added 2156 classes and 421 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0006 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 11.87 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.21 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 708x560 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 9.4618 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000030 seconds (updated 0 objects)
LogSavePackage: Save=1722.16ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Josh/Documents/Parasitica/Saved/UEDPCParasiticaDemo2A371FD84DC3F2C06ADAAF964212E2FE.tmp’ to ‘…/…/…/…/…/…/Users/Josh/Documents/Parasitica/Saved/Autosaves/Game/Parasitica/Maps/UEDPCParasiticaDemo.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Josh/Documents/Parasitica/Saved/Autosaves/Game/Parasitica/Maps/UEDPCParasiticaDemo.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Josh/Documents/Parasitica/Parasitica.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Josh/Documents/Parasitica/Parasitica.uproject -cook -stage -archive -archivedirectory=C:/Users/Josh/Desktop/Parasitica
-package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Josh\Documents\Parasitica\Parasitica.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Parasitica Win64 Development -Project=C:\Users\Josh\Documents\Parasitica\Parasitica.uproject C:\Users\Josh\Documents\Parasitica\Parasitica.uproject -remoteini=“C:\Users\Josh\Documents\Parasitica” -noxge -generatemanife
st -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.3341684s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Parasitica Win64 Development -Project=C:\Users\Josh\Documents\Parasitica\Parasitica.uproject C:\Users\Josh\Documents\Parasitica\Parasitica.uproject -remoteini=“C:\Users\Josh\Documents\Parasitica” -noxge -NoHotReload -i
gnorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Parasitica (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.0715151s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Parasitica Win64 Development -Project=C:\Users\Josh\Documents\Parasitica\Parasitica.uproject C:\User
s\Josh\Documents\Parasitica\Parasitica.uproject -remoteini=“C:\Users\Josh\Documents\Parasitica” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.11.14-21.16.03.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, Strin UATHelper: Packaging (Windows (64-bit)): g AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error