VR: Open Chest With Key
Hi all, I'm currently working on a VR puzzle game for the HTC VIVE. I want the player to find a key that opens a chest. I have blueprinted it currently so that when the player's hands enter the trigger box the level sequence will play animating the chest open.
I want it so that the player needs the key to activate the level sequence without an inventory system.
Once the key hits the trigger box, the key is destroyed, level sequence plays.
Images below for reference.
asked Nov 14 '16 at 10:21 PM in Blueprint Scripting
I have something similar for a project I'm working on. One way to do it is to cast to the object and check a variable. As long as the object has the variable, you can destroy it and then play your sequence. The exec command will not make it through if it is not the key
answered Aug 04 '17 at 01:20 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here