Hi all, I’m currently working on a VR puzzle game for the HTC VIVE. I want the player to find a key that opens a chest.
I have blueprinted it currently so that when the player’s hands enter the trigger box the level sequence will play animating the chest open.
I want it so that the player needs the key to activate the level sequence without an inventory system.
Once the key hits the trigger box, the key is destroyed, level sequence plays.
Images below for reference.
Thanks
][1]