Finding Sessions for no reason
I really hope that anybody has got a clue about whats going on here.. I was going to do some Networking Tests on a new blank Project with help of the SteamSubsystem. When I press a button it's going to search for created Sessions like it should do. But after a short delay it's running the "On Success" Exec. without that I've created a Session. Shouldnt it be impossible that it succeeds in that case?
I appreciate every answer I can get.
asked Nov 14 '16 at 10:43 PM in Blueprint Scripting
Check out my answer at this question: https://answers.unrealengine.com/questions/518608/find-session-always-return-success-but-finds-nothi.html
answered Nov 14 '16 at 11:36 PM
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