Spout Receiver and RenderTarget problem

Hi,
I have a problem. I would like to have spout texture in dynamic material instance on emissive pin. Spout give me material but not emissive. I’m trying make it by render target but I have black results. When I use just set material I see spout material on cube, same when choice any available texture, but with render target I see nothing (black). Screen below

Anybody? :wink: