Hello. I’ve updated to 4.2 and I wanted to test if Android samples improved compatibility with my phone… and they don’t even finish packaging. I’ve tested and Mobile. Both of them show these errors in the log:
MainFrameActions: Packaging (Android (ATC)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ATC)): Program.: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ATC)): Program.: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.2\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Android (ATC)): Stacktrace: en DeploymentContext.StageFiles(StagedFileType
MainFrameActions: Packaging (Android (ATC)): FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Android (ATC)): en BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Android (ATC)): en BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android (ATC)): en Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android (ATC)): en Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Android (ATC)): en BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ATC)): en BuildCommand.Execute()
MainFrameActions: Packaging (Android (ATC)): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ATC)): en AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ATC)): en AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ATC)): en AutomationTool.InternalUtils.RunSingleInstance(MainProc , Object Param)
MainFrameActions: Packaging (Android (ATC)): en AutomationTool.Program.()
MainFrameActions: Packaging (Android (ATC)): Program.: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.2\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): Program.: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): copying UAT log files...
MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
Does anyone know the cause of this? Thanks