Here is a demo video of what I’m trying to do for an IOS game.
You click a number on the board and the number counts up. When it hits 5 it turns into 4 moving pieces. Those moving pieces might hit a object adding a 1 value to that object.
In the official documents for collisions it really goes into making real world collisions. I wasn’t able to find anything in there that about changing world physics. So I went searching physics by looking for ballon physics. Something that gets bigger with each reaction and eventually would pop. Kind of hit a wall with this. The worst part is I feel it’s a very easy answer and I’m not looking in the right part of the program.
My questions
- How do you make it so when an object is clicked it changes its value?
- How do make a collision recitation change its value?
Thanks!