Crash on load - SkeletonGeneratedClass is null
After upgrading to 4.2, my project now crashes on load. The only relevant log line is:
I've narrowed the culprit down to one particular blueprint, if it's removed the project loads fine. The project also works perfectly as-is in 4.1.1 and the only change here is the presence/absence of this blueprint. The issue is that this blueprint is pretty large and complex so recreating it or stripping parts out at random to see if something makes it work would take a very long time. Is this error familiar or is there a best way to debug an issue like this?
This does indeed seem to be fixed in 4.2.1, the hotfix being prepared for next week. I built the editor from the source and encountered no issues.
answered Jun 12 '14 at 07:22 PM
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