Adjust 2d (orto) camera on game start / window size change
Hi there. 1st sorry for my fail english.
Making a 2d game and need my camera to capture exact widht from screen without fixed aspect ratio like here:
1 - camera calc wrong aspect ratio (not! fixed in camera settings) - it is always 1.33
2 - after scale it save correct widht, but goes wrong vertical position like here:
a) can some on say how to handle vieport size changed event so i can adjust my camera there
b) i can grab vieport size (like for log) every tick of game and check is it same as before, but problem is - tip says not to do it
Can some one help me how to make it correct?
asked Nov 15 '16 at 02:42 PM in Blueprint Scripting
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