Listener Postion not updating in sounds stats

The listener position stored in the sound stats isn’t being updated, so when the console command -

stat sounds -debug

is applied, the listener position displayed never updates.

This adds to confusion trying to work out why Sound Concurrency isn’t applied to looped Ambient Sounds placed in the world, which I think may be another bug/documentation issue/oversight?

Hey Gavin1969,

Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the issue following the link below on our public issues tracker.

UE-38850

Once the issue has been addressed by our engineers either myself or another staff member will return with an update.

Let me know if you have further questions or need additional assistance.

Cheers,