The listener position stored in the sound stats isn’t being updated, so when the console command -
stat sounds -debug
is applied, the listener position displayed never updates.
This adds to confusion trying to work out why Sound Concurrency isn’t applied to looped Ambient Sounds placed in the world, which I think may be another bug/documentation issue/oversight?
Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the issue following the link below on our public issues tracker.