The global shader cache file is missing
Hello! And sorry for my English!
I have a problem with the launch UE4 game with the following «Targeted RHIs»:
With «DirectX 11 (SM5)» everything works perfectly. But I need to run the game on the video card without DirectX 11 support (only DirectX 10 or OpenGL). I tried to build an empty project to test run it on the required PC. But I have an error with launch on my PC (Windows 10 with DirectX 11).
I read the similar topics, but did not find the solution for my problem. Please help.
Unreal Editor with Empty Project:
As I said with «DirectX 11 (SM5)» everything works perfectly. But if I packaged project with other «Targeted RHIs» (without DirectX 11), then I have this message after launch game .exe. If I add this file, the game just don't launch without any message.
I tried to launch .exe from "WindowsNoEditor/Engine/Binaries/Win64/UE4Game-Win64-Shipping", but I have this message. After packaging game with project launcher nothing is change.
asked Nov 15 '16 at 04:18 PM in Packaging & Deployment
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here UE-38717. You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Nov 16 '16 at 09:36 PM
Hi! Same problem for my project. If I uncheck the directX11 the game won't play displaying the uncoocked content error... No one knows how to solve it? Thanks
answered Nov 17 '17 at 06:00 PM
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