Landscape collision problem after update to UE 4.14
I updated one of my projects to 4.14 and realized that now player can't stand on a landscape normally and glides on it. Player also can't change walking direction instantly. Instead of this, it collides with something like an invisible wall and slowly increases its speed after some time. I didn't use any physics material in a landscape but looks like it's a problem with a friction(maybe something wrong with a physics). I don't know how to reproduce this situation (on the other projects landscape works well), so at least maybe something can tell me a workaround for this bug?
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