This is not much a question or anything but I wanted to say THANK YOU for the implementation of MSAA !!! Even if the implementation is partial for the moment it really feels like an early Christmas gift !!
Well, this is answerhub after all and I may have a little question out there, do you plan on a really full implementation of MSAA with all of your rendering techniques or is it going to stay partial for multiple major engine versions ?
Also, there is that super upscaling thing the PS4 pro does that uses a 2xMSAA antialiasing and upscales to 4x native res with a weird square algorithm to produce pixel perfect framebuffer, any chance we can see this kind of (very intelligent and efficient) tech in UE4 ? That would be cool.
And THANK YOU AGAIN for providing an alternative to TAA, I didn't need to be in VR to see the blur ! ( no offense intended <3 ) Also this is going to look a LOT better with youtube videos, because TAA + youtube compression REALLY didn't work well.
asked Nov 15 '16 at 08:26 PM in Rendering
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