- Create a blueprint, add 2 static meshes with physics enabled
- Add PhysicsConstraint
- Set “Component Name 1” to first static mesh, and “Component Name 2” to second static mesh
- Set “Linear Breakable” to true, and Linear “Break Threshold” to 1
- Right click PhysicsConstraint>Add Event>OnConstraintBroken
- Wire this to print a string “Broken!”
- Place blueprint in the world
- Play
-Joint breaks, but “Broken!” is never printed because event is never firing on break
OnConstraintBroken should fire when the joint breaks