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How to re start pawn movement after ragdoll?

I'm working on a simple pawn that can be knocked down then resumes movement.

When I start simulating physics, I can't get the movement component to work again. Even after turning physics back off and re starting the movement component.The movement is seemingly ignored after simulate physics is turned off.

Here's my blueprint for the pawn: Blueprint for the pawn

Here's what happens:

Gfycat link

It seems I'm missing some sort of a simple setup or flag to set but I can't figure out what it is.

Product Version: UE 4.13
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asked Nov 15 '16 at 09:40 PM in Blueprint Scripting

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Gorlock
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I think I solved it!

It seems that simulate physics is detaching the mesh from the scene component. Added an AttachToComponent node for the mesh to attach to the scene root again and it works.

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answered Nov 15 '16 at 11:46 PM

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Gorlock
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