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Camera path visible in Level sequence/Matinee

Hi everyone,

I'm making a Level Sequence (the replacement of matinee tool) to offer a virtual tour of an appartment. As I making 360 video capture, I would like to render in game the path followed by the camera.

Is there any tool to perform this operation ? The path rendered used by levelSequencer is what i would like to have allowing some customizations (like color and dot). alt text

If there is no tool to do so, what could be the easiest way to render this path ?

  1. Create a mesh i'm gonna deform to make it look like the path, and put it in level

  2. Find the shortest path (using IA tools) between 2 points

  3. Any other idea ?

Thanks in advance for any advice

Product Version: UE 4.13
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asked Nov 16 '16 at 12:07 AM in Rendering

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