Camera path visible in Level sequence/Matinee

Hi everyone,

I’m making a Level Sequence (the replacement of matinee tool) to offer a virtual tour of an appartment.
As I making 360 video capture, I would like to render in game the path followed by the camera.

Is there any tool to perform this operation ? The path rendered used by levelSequencer is what i would like to have allowing some customizations (like color and dot).

If there is no tool to do so, what could be the easiest way to render this path ?

  1. Create a mesh i’m gonna deform to make it look like the path, and put it in level
  2. Find the shortest path (using IA tools) between 2 points
  3. Any other idea ?

Thanks in advance for any advice