why does UMG menu consume first mouse click?
I'm testing network behaviors and when my menu is up on both screen the very first click over top of a button is lost. This grants to control to that window, but I lose the mouse click. The only way to free the mouse is to hit tilde and then I can select the button. If I use Shift F1 to get the mouse it doesn't work.
asked Nov 16 '16 at 12:48 AM in Blueprint Scripting
There is an option about when to capture the mouse, and when to lock it. Before capture, it doesn't record any (mouse) input. Default is capture on first click, and lock on capture. Try to set these to more comfortable options.
answered Nov 16 '16 at 01:40 AM
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