why does show mouse cursor untoggle when PIE
I have a Controller class that sets bShowMouseCursor = true; I extended this as a blueprint class and verified that the option is toggled. When I press play I can see that it reverts to false; What is going on?
--I wanted to add to this problem because it seems really bizarre to me. Show mouse cursor is false when I compile the game. Even though I set it to true in code, when the project opens up, and I open up the custom player controller, it is false. If I set it to true in the blueprint, and compile, press play, it is back to false (by selecting the custom controller in the outliner I can see the parameters in the details panel, show mouse cursor = false).
--If try and force this by calling set - show mouse cursor = true, in the Begin Play, and also in the construction script, still it remains false.
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