Why can't I find blueprint of custom class?
Hi, I made one custom class from UObject like this
Then i create the blueprint with UGrounder as a parent. In other script i create a variable
And in editor it's appear on the blueprint of the class i create, but when i click on it to find the blueprint of UGrounder, it cannot be found.
Is there a class or property specifier i need to set for it to be found ?
Basically, Blueprint is a class, what i want to set is an instance.
So, i add 1 more subclass is
And in the BeginPlay or in initialization i instantiate a new object
So now i can add any blueprint derived from UGrounder as i want.
answered Jul 03 '14 at 02:22 AM
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