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Box reflections deactivating each other?

Hello,

I have a very large office floor with many glass-walls. The Box reflection captures work great, but after I place about more than 5 or give them different sizes, they seem to start deactivating each other, even if they do not touch or overlap.

For example if I make box Nr.5 visible, the reflections from box Nr.1 disappear. If i make Nr.5 invisible again, Nr.1 Reflections are back!

What is happening here?

Product Version: UE 4.13
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asked Nov 16 '16 at 07:45 AM in Rendering

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AV-Architects
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I figured it out. Seems that an object can only get reflections from one reflecting actor at the time. I solved it by splitting up the meshes in to several objects....

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answered Nov 16 '16 at 03:23 PM

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AV-Architects
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