VR Vive won't teleport!
So i'm quite new to the blueprint system and i have followed some tutorials on teleportation with VR headsets. I can get VR working within my project (i can walk around, look around, see my controllers etc.), however when i follow any tutorials on getting to teleport with the Vive. It never works, i followed Mitch's VR lab and some other youtubers.
This is how my scene looks like when i test the VR teleport: http://puu.sh/sjXYE/7124ed5e72.png
This is my VR_Pawn1 event graph: http://puu.sh/sjY0j/ce83f18d7d.png
This is my ''Teleport to location'' function: http://puu.sh/sjY1P/e1b1f4109d.png
I have no idea what i'm doing wrong, if anyone can lend some help by fixing this or giving me a whole different blueprint to teleport that'll nice.
asked Nov 16 '16 at 08:44 AM in VR
Teleport got fixed, Only problem is that the teleport indicator that's coming out of my controller does not want to rotate. But i'll close this one as ''SOLVED''.
answered Nov 21 '16 at 08:26 AM
VR templates built in UE4, requires NavMeshBounds Volume to work with teleportation - try add this to your level (it has to intersect your floor).
answered Nov 16 '16 at 09:50 AM
I gave up on that and went with mitch's lab simple teleportation blueprint, pretty easy to make and edit and is very frugal too. Might wanna give it a try. Just ignore the navmesh part in the end and go with using normal's of the static meshes.
answered Mar 07 '17 at 09:39 AM
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