So i’m quite new to the blueprint system and i have followed some tutorials on teleportation with VR headsets.
I can get VR working within my project (i can walk around, look around, see my controllers etc.), however when i follow any tutorials on getting to teleport with the Vive. It never works, i followed Mitch’s VR lab and some other youtubers.
Migrating the ‘‘MotionControllerPawn’’ from the VR template project, also does not work. The hands are there, so atleast something is working. But the teleportation doesn’t work, even though i have a nav mesh bounds volume within my scene…
I’m seeing now that the ‘‘MotionControllerPawn’’ is giving me compiler errors about input references. Which is weird because this comes straight from the VR template…
Teleport got fixed, Only problem is that the teleport indicator that’s coming out of my controller does not want to rotate. But i’ll close this one as ‘‘SOLVED’’.
I used the wrong nodes, the tutorial that I followed used different ones. i figured this out when going into fullscreen and taking a better look at what nodes he added.
I gave up on that and went with mitch’s lab simple teleportation blueprint, pretty easy to make and edit and is very frugal too.
Might wanna give it a try. Just ignore the navmesh part in the end and go with using normal’s of the static meshes.
I’m also trying to migrate the VR Template over to another project, can you explain how you got this to all work, or a link to the tutorial used for this?
sorry for the late reply, i was “gone” for a couple of weeks.
it’s been a while since i worked on this project, so i don’t remember the tutorial video on youtube. but now you can simply use th VR template from UE4