Have you tried deleting your Intermediate and Saved folder from your project? If not, please attempt that and try to package again. If that doe snot work, I would suggest also trying to re-verify your version of the engine if it’s a binary version. If it’s a source version of the engine, you may want to delete the Classes folder inside of Engine\Source\Runtime\Engine and rebuild the engine to replace the files deleted as they could be corrupted.
Once you’ve done that, please try to package again. Please also try to package a blank project to see if it’s simply the project you’re working on or packaging in general. Upload new error output logs for review once you’ve gotten through all of these suggestions.
I tried many times deleting my Intermediate and Saved folder.
I try delete Intermediate and Saved folder again, then try to package again, but get error.
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I re-verify my version(4.13.2) of the engine, then try to package again, but get error.
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On blank project:
I try to package a blank project, then it build successful.
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I open the blank project and Output Log show
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I also try to upgrade to 4.14.0, but crash when open project.
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 333]
‘Default__UFOPick_ForAttack_C’ is of class ‘UFOPick_ForAttack_C’ however property ‘UberGraphFrame’ belongs to class ‘SBasePickup_C’
1 .Project Settings I only change default map and some rendering setting.
2 .I tried migrating my project files over from 4.13 to 4.14, but when I click any file then editor crash.
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 333] ‘Default__UFOPick_ForAttack_C’ is of class ‘UFOPick_ForAttack_C’ however property ‘UberGraphFrame’ belongs to class ‘SBasePickup_C’
When you originally had this blueprint, was it created in an older version of the engine and then upgraded to a newer version of the engine? If so, which versions of the engines did you start in and move to?
Since UFOPick_ForAttack_C and SBasePickup_C are the blueprints throwing errors, those are the ones that I would begin to recreate with new nodes. I would probably recreate BP_MacroLibrary too.
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