Contact Shadow Artifacts
Originally posted on the forums here (image of issue in post), and has already been discussed with an Engine dev in the forums.
Contact shadows currently have major rendering artefacts on small meshes, especially when far away from the origin. Posting here for consistency.
This was determined to be a bug and has been issued a fix for the next patch. Thank you for your post along with some other vocal users. It helped us convince us that this was a real issue that needed looking into.
Here is a link to the public JIRA: https://issues.unrealengine.com/issue/UE-38768
answered Nov 25 '16 at 02:32 PM
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