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UMG Text Colour Saturation different in 4.14

In 4.12, we had some UMG animations that changed the colour of a Text Block, from one colour to another:

  • Turquoise: 0.15, 1.0, 1.0, 1.0 (RGBA)

  • Orange: 1.0, 0.5, 0.05, 1.0 (RGBA)

However when we upgraded this project to 4.14, even though the values of the animation remained the same, the orange colour was significantly brighter / less saturated. Is it possible that animations are not working in sRGB when changing colour?

This is easy to repro. Simply create a widget in 4.12 with an animation like ours, then port to 4.14 and notice the change in colour when the animation is played.

Product Version: UE 4.14
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asked Nov 16 '16 at 10:29 AM in Bug Reports

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avatar image Rudy Q ♦♦ STAFF Nov 16 '16 at 04:22 PM

Hello TheJamsh,

I was unable to reproduce this issue on our end with the information provided. I compared the two colors and they were exactly the same.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a more detailed list of steps to reproduce this issue on our end?

  3. Could you provide screen shots of the issue and any widgets/blueprints that may be involved with this issue

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Hello TheJamsh,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.


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answered Nov 21 '16 at 09:58 PM

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Rudy Q ♦♦ STAFF
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