Get Array from Actor (no values transferrd)

(UE 4.10 not 4.11)

I’v got a problem with my blueprints. I try to get an array of “texts” transferd and used by another Actor. (In my Case it’s a HUD but I think that shouldn’t be a problem at all.

My Problem is, that no values of the array are going to be transferrd. The HUD gets the “integer value” of every “text value” but i can’t transfer the actually values. Its just empty.

(Reference to Global_Var) → (Get the array I need/choose) → (reform it to one text)

I know that the method on the pictures is not the smartest way to work with… But thats not my Problem yet.

Hope u can help me.
Sry 4 my bad english hope u can understand me!

The problem is likely to be your Level Database actor and the timing for when you populate it’s Global Var variable. Are you sure Global Var has all the right values before using it in this HUD’s construct event? Post a screen shot of your LevelDatabaseActor blueprint, when is this actor constructed? Is it already in the game? When do you set its text arrays? On the begin play of that actor? When do you construct this HUD? Is it by default or do you spawn the widget somewhere in your code?

The Level Databse is already in game. It’s in there since the game starts. But it’s totaly empty. There are only some vars saved in, nothing else. The values of the arrays are default values, set in the properties of the array. The Widget is created after clicking some buttons. So its’s not the timing problem. I can get other vars of the Level Database, but arrays are not working. Do I have to set the content of the array in the blueprint mybe and not in it’s default properties?