I’ve made a world map that streams levels based on distance using the world composition features, and recently update to 4.14 to use the forward rendering features. I have a landscape grass type applied to a landscape material layer that I paint to create lush dense grass. Honestly, first off, it looks great with the new forward rendering, the amount of grass I’m able to place while maintaining high frame rates is unbelievable. The only problem I’m having is a pesky error message in the log that is compounding, and causing a performance hit during longer sessions, the log reads;
PIE:Warning: Warning Mobility of LandscapeStreamingProxy_0 : HierarchicalInstancedStaticMeshComponent_154 has to be ‘Movable’ if you’d like to move.
and it repeats that going through thousands of iterations.
I know that I’m probably mashing up features that haven’t been optimized for each other yet, but I wanted to place a bug report about this in case it proves helpful to anyone else.
Right, not just happening on streaming proxies. Happens with landscape grasstype applied to any landscape on initial load of the level the log will be spammed with the number of proxies that grasstype is applied to or the number of components for the landscape that it’s applied to. If these are unloaded and loaded back in they will spam the log again and again as they come and go. If the landscape is never unloaded it’s only hitting the log once that I saw. This is all mentioned in the ticket posted above.