Using Deferred Decal Material crashing Editor
Issue: Scene containing Deferred Decal Material crashing
System1: Win 10 Pro 64bit (Pre-Summer Update) i7-4790k / 32gb / gtx970 (375.86) System2: Win 10 Pro 64bit (Latest Version) i7 860 / 16gb / 550Ti (nvidia 375.63)
Steps to reproduce in 4.14:
after these steps it gets unstable resulting in the editor to crash when: changing viewport size (F11) toggling viewport display mode. I`ve also had the case where creating a new brush with the material selected crashes the editor instantly but couldn't get to reproduce this reliably.
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-38709
You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Nov 16 '16 at 08:38 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here