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Using Deferred Decal Material crashing Editor

Issue: Scene containing Deferred Decal Material crashing

System1: Win 10 Pro 64bit (Pre-Summer Update) i7-4790k / 32gb / gtx970 (375.86) System2: Win 10 Pro 64bit (Latest Version) i7 860 / 16gb / 550Ti (nvidia 375.63)

Steps to reproduce in 4.14:

  1. create new project (blank, desktop/console, max quality, no starter content)

  2. activate Dbuffer Decals (Project settings / rendering / lighting)

  3. restart editor

  4. create material (material domain: deferred decal / blend mode: translucent / decal blend mode: Dbuffer Translucent Color / Input const 1.0 into albedo /opacity (doesn't really matter tho))

  5. create Cube (Basic) & assign material

after these steps it gets unstable resulting in the editor to crash when: changing viewport size (F11) toggling viewport display mode. I`ve also had the case where creating a new brush with the material selected crashes the editor instantly but couldn't get to reproduce this reliably.

log file

Product Version: UE 4.14
myproject.log (34.7 kB)
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asked Nov 16 '16 at 02:58 PM in Bug Reports

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Hi akaChirsV,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-38709

You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.


Ed Burgess

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answered Nov 16 '16 at 08:38 PM

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