Issue: Scene containing Deferred Decal Material crashing
System1: Win 10 Pro 64bit (Pre-Summer Update) i7-4790k / 32gb / gtx970 (375.86)
System2: Win 10 Pro 64bit (Latest Version) i7 860 / 16gb / 550Ti (nvidia 375.63)
Steps to reproduce in 4.14:
- create new project (blank, desktop/console, max quality, no starter content)
- activate Dbuffer Decals (Project settings / rendering / lighting)
- restart editor
- create material (material domain: deferred decal / blend mode: translucent / decal blend mode: Dbuffer Translucent Color / Input const 1.0 into albedo /opacity (doesn’t really matter tho))
- create Cube (Basic) & assign material
after these steps it gets unstable resulting in the editor to crash when: changing viewport size (F11) toggling viewport display mode. I`ve also had the case where creating a new brush with the material selected crashes the editor instantly but couldn’t get to reproduce this reliably.