Crash after migrate to 4.2

I’ve converted today my project to 4.2 and I see crash report:

On 4.1.1 it works good.

Please help,

Hi ,

In your project are you using C++ or strictly BPs? Some more information on how your project was setup would help me in trying to diagnose your issue.

If you could also provide the following information as well this would help in finding a solution sooner.

Attachments: If your bug is easily
reproduced with a specific content
asset, then we welcome you to upload a
simple test FBX or .uasset which we
can test with.

If you are experiencing a crash, then
please provide us with the .LOG and
.DMP files from your
[project]\Saved\Logs folder.
Additionally, you can please send us
the CrashReportClient.log file located
in C:\Program Files\Unreal
Engine\4.0\Engine\Programs\CrashReportClient\Saved\Logs
.

Thank you!

Tim

My project is stricly Blueprints. I see crash error on startup my project so I can’t review my blueprints!

Can you provide this information please:

If you are experiencing a crash, then
please provide us with the .LOG and
.DMP files from your
[project]\Saved\Logs folder.
Additionally, you can please send us
the CrashReportClient.log file located
in C:\Program Files\Unreal
Engine\4.0\Engine\Programs\CrashReportClient\Saved\Logs.

Thank you!

Tim

I’m getting this too, except it’s when I try to load the old 4.1.1 version. There’s no dump file as the IDE crashes on startup before a project has been selected. 4.2 seems to load OK though.

I solved this! That was happened because I have the same name of global and local variables in Blueprints and in the old “local variables” system it worked good but in 4.2 is new “local variables” system and it not properly converted. I’ve changed names of these variables to be unique and then convert to 4.2 and now it works good!