Parent blueprint for pickupable items works 1st time, doesn't 2nd
I've been trying to create a blueprint that will allow me to pickup any item that has it set as a parent:
It's based on VR Template BP_PickupCube:
Idea is as follows: Pickup: Put key variables in temp storage, loop through all components, disable simulate physics on all Primitive Components, attach it to the controller. Drop: Disable physics on all Primitive Components, detach yourself from parent.
Problem though is that I can pick it up, drop, but when I attempt to pick it up again - nothing happens.
I spent almost 2 days trying to debug it, and have no idea what's the problem. It seems to be loosing track of Components after they are dropped, but I have no clue how to redeem it & make the whole thing work....
Anyone can help out?
asked Nov 16 '16 at 05:01 PM in Blueprint Scripting
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