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Bug report Widget OnFocusReceived not called when in a Vertical/Horizontal Box

To reproduce:

New UserWidget: MyButton

 Set IsFocuseable to true
 Delete Canvas Panel
 Add button
     Add text
 Override OnFocusReceived
     Call parent
     Add print string "Button Focus Called"
 

New UserWidget: Frame

 Add VerticalBox or HorizontalBox
     Add MyButton 1 or more times
     Add ScrollBox
         Add MyButton 1 or more times

In Player Actor

 OnBeginPlay
     Create Widget Frame
     Add to Viewport/PlayerScreen
     Optional: Set Input UI Only
     Set user focus to any button
 

Play the game

 Use arrow keys to select widgets, widgets in scrollbox OnFocusReceived events are called while none are called in Vertical/Horizontal Box.
Product Version: UE 4.14
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asked Nov 16 '16 at 08:00 PM in Blueprint Scripting

avatar image

Dzuelu
16 1 2

avatar image proguerammer Jan 10 '17 at 06:21 AM

I'm seeing the same thing, I'm on 4.14.1.

avatar image AXE Feb 02 '17 at 08:56 PM

How do you override OnFocusReceived? I'm using 4.15 Preview 3 and looks like OnFocusReceived is not overrideable, while NativeOnFocusReceived is (but looks like it's not correctly working...it just fires once, then never again).

avatar image Dzuelu Feb 03 '17 at 11:32 PM

I'm currently using 4.14.3 so I would't know about 4.15. It was just in the UMG blueprint functions under override, not in the code but in the editor.

avatar image virtual_nomak Oct 24 '17 at 08:17 AM

I'm in 4.17.2 and I have the same thing, NativeOnFocusReceived is not being called.

avatar image kindamark Jan 07 '19 at 04:23 PM

I'm in 4.21.1 now. Same problem

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