4.14 Nvidia update physics/traces broken
After try today many things I notice the vehicles work worst than ever, but looks like is not only the vehicles, the line traces looks like in someway are not reporting all correct and the basic physics the same problem, get freezes with substteping etc, tried with this project https://forums.unrealengine.com/showthread.php?88495-The-Re-Inventing-the-Wheel-Thread version 0.4 updated to the 4.14 (need some minimal changes). The vehicles freezes, the other entities no (in a random way) other times after freeze you have to go other app then the engine start to calc physics then the framerate drops, other times after that you're launch to the space at 10000Km from origin or more, where are image glitches...
asked Nov 16 '16 at 09:01 PM in Bug Reports
I imagine this has something to do with the other issues we've had reported with Vehicle physics for 4.14, although I'm not seeing the same issues on my end so I'm not sure. I believe it may be best to leave this aside until the other issues are fixed and then we can continue looking at this if they weren't related. Please feel free to track one of those issues here: https://issues.unrealengine.com/issue/UE-38710
In the meantime, I'll be marking this as resolved for tracking purposes. If I don't respond after the fix goes in for that or if you have any updates, feel free to leave a reply here.
answered Dec 08 '16 at 04:23 PM
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