[BUG] Issue with Set View Target With Blend and Cine Camera Actor

Hi,
I’m trying to set the camera view of the player to a Cine Camera Actor, but it don’t seem to set the correct view transform and also do not lock the player position to that transform, as with Camera Actor and other type of actors.
Here is my graph in the level blueprint :

Thanks

Hey -

The Set View Target with Blend node appears to be working as intended. When I apply the same nodes in my Level Blueprint, the view switches to my placed CineCamera Actor rather than the default camera view for the character. The Set View Target with Blend node changes the camera that you are viewing through, it does not affect the player character themselves. What is the result for you using the setup in your screenshot? If possible, please include a screenshot or sample project to show exactly what you’re seeing when you use this node.

Hey -

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Cheers