Step 1. Create a new FPS project using FPS template.
Step 2. Open level blueprint and add a “Show Mouse Cursor” node then connect to Beginplay event.
Step 3. Press Play.
Result:
(a) cursor is visible, as expected
(b) move mouse will change player view, not expected.
(c) mouse was locked to game viewport, not expected.
but in previous version the result is:
(a) cursor is visible, as expected
(b) press down mouse button and move mouse will change player view, as expected.
(c) mouse was not locked to game viewport, as expected.