Show Mouse Cursor issue?

Step 1. Create a new FPS project using FPS template.

Step 2. Open level blueprint and add a “Show Mouse Cursor” node then connect to Beginplay event.

Step 3. Press Play.

Result:

(a) cursor is visible, as expected

(b) move mouse will change player view, not expected.

(c) mouse was locked to game viewport, not expected.

but in previous version the result is:

(a) cursor is visible, as expected

(b) press down mouse button and move mouse will change player view, as expected.

(c) mouse was not locked to game viewport, as expected.

Is your question that you want it to work the same way as the previous version???

Yeah, I prefer to previous version does.

Hello alonezhby,

I believe this is the same as the issue reported here. I’ve placed a bug report in for this issue so please confirm if it is the same or not. If so, please refer to that post for further information and a link to the bug report.