Landscape Material is Crashing
Build Version: 4.2.0
System Specs: 8gb Ram - Nvidia Geforce 550 ti - i3 core 3.3 ghz - Windows 7 64 - bit
Repro Steps: I've created a landscape material using a blend overlay node which is connecting a color map (4096x4096), and 5 landscape layer weight nodes (each texture is 512x512, including normals). I've done this hundreds of times in UDK and never had a problem. But in unreal engine 4 I can't even apply the material, it crashes instantly! I have no idea how to fix this or what could be the problem. The editor does not seem to be running slowly and there aren't any other glitches. No crash log appears after the crash, so I can't send a screen capture. I have however attached screenshots of the material as well as the project logs.
Thanks in advance.
asked Jun 05 '14 at 12:24 PM in Bug Reports
Think I got it... It's a hardware problem, my computer couldn't keep up with the camera speed in the viewport, so I slowed it down a notch. Works fine now... (I know, kinda feel stupid now :D)
answered Jun 10 '14 at 08:24 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here