Geometry pop when Rendering on Sequencer

Anyone knows if there is a way to fix this problem with the mash when rendering using sequencer? Is there a way to create a cache before rendering? or show everything in high resolution even if the engine gets very slow?

See on the video the stone changing LODs :

I really think unreal is capable of creating awesome/fast action cinematic, but I’m having this issue all the time when creating a fast paste scenes, please help!