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cluster problem with swarm agent and two pc

hello guys, I have a problem with the swarm agent when I go to compile the project, I followed a guide in the official forum but it does not work, I leave a picture with the problem.

alt text

pc1:

CPU: intel 3770k RAM: 16GB Nvidia 670 gtx

pc2:

CPU: intel 4770k RAM:16GB ATI RADEON r9 290x

Product Version: Not Selected
Tags:
screen2.jpg (518.0 kB)
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asked Jun 05 '14 at 01:45 PM in Bug Reports

avatar image

giammarco
7 7 10 10

avatar image Lovecraft_K ♦♦ STAFF Jun 05 '14 at 03:29 PM

Hi giammarco -

I wanted to get some more information about the project you are trying to build. What version of the engine are you using, is this a compiled source version of the engine from Github or is this the Launcher version? Also the project itself, is it a code based project, blueprint based, or is it one of our sample levels?

Thank You

Eric Ketchum

avatar image giammarco Jun 05 '14 at 03:38 PM

Hi Eric

Now we are using version 4.2.0 launcher but we had tried with 4.1.1 compiled from source of GitHub with the same result, we have tried many examples including elemental and shooter game, now we were trying to compile the elemental demo

avatar image Luoshuang Jun 05 '14 at 03:41 PM

The problem may be caused by missing AutoReporter.exe and the files related to it. In fact it is an optional file for UnrealLightmass to work on network, but there may be a fault in the source code of UE4Editor causing it become necessary.

avatar image giammarco Jun 05 '14 at 03:50 PM

thanks Luoshuang we have added the files that you were telling us, but always the same error, you Quach advice for us?

avatar image Luoshuang Jun 05 '14 at 04:03 PM

Could you provide a bigger screenshot of the SwarmAgent window or just post the log here? The name of the missing file cannot be seen.

avatar image giammarco Jun 05 '14 at 04:10 PM

the error recurslink text

log.txt (62.3 kB)
avatar image Luoshuang Jun 05 '14 at 04:23 PM

C:\Users\GiammixDJ\AppData\Local\UnrealEngine\4.2\Saved\Swarm\Win64\UnrealLightmass.pdb Missing UnrealLightmass.pdb I can give you one (version 4.1) Put it into Binaries\Win64

Oh no, it is too big and exceeds the size limit of an attachment...(2.2MB)

avatar image giammarco Jun 05 '14 at 04:29 PM

ok, you can upload the file on dropbox or some services? because we do not have the file you say.

avatar image giammarco Jun 05 '14 at 04:32 PM

and we do not have win64 folder

avatar image Luoshuang Jun 05 '14 at 04:41 PM

No Win64 folder??? This my Binaries folder alt text

s.png (11.0 kB)
avatar image Luoshuang Jun 05 '14 at 04:47 PM

Here is UnrealLightmass.pdb (version 4.2) https://www.dropbox.com/s/n6ev7371iqwfv61/UnrealLightmass.pdb Put it into Unreal Engine\4.2\Binaries\Win64

avatar image giammarco Jun 05 '14 at 04:55 PM

Hi Luoshuang , we have folder in Engine\4.2\Binaries\Win64, I meant missing folder in C:\Users\GiammixDJ\AppData\Local\UnrealEngine\4.2\Saved\Swarm\Win64. but now work!!!!,thank for your support!

avatar image giammarco Jun 06 '14 at 10:51 PM

ok, you can uplod it on google drive or dropbox, because we do not have the file into the win64 foder 4.1 version of the engine

avatar image James Barnette Oct 17 '14 at 03:02 AM

Is this sorted out in 4.5? I'm looking at the launcher version of 4.5 and I don't see those files in there? Why are these not being included with the engine releases?

avatar image bdogrular Feb 22 '17 at 07:19 AM

Why do we have to do this...?

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4 answers: sort voted first

Now there is the ultimate patch for "Push the channel has failed" If you have the same problem, have a try ;-)

https://www.dropbox.com/s/766rpfv0gaz6llf/PatchForPushChannelFailed.7z

There are four files in it

AutoReporter.exe

AutoReporter.exe.config

AutoReporter.XmlSerializers.dll

Put the three files into Unreal Engine\4.2\Binaries\DotNET

UnrealLightmass.pdb

Put it into Unreal Engine\4.2\Binaries\Win64

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answered Jun 05 '14 at 05:01 PM

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Luoshuang
161 1 5 16

avatar image Tolero Aug 13 '14 at 06:14 PM

Thanks a lot!!! Worked for me. You are my hero!

avatar image vimaxus Apr 07 '16 at 06:34 AM

Aparently this is the go-to solution for the

 Failed to determine engine directory: Defaulting to ../../../Engine/

Is it still the case today? The folder is no longer the same (Unreal Engine\4.2\Binaries\Win64 -> \4.11\Engine\Binaries\Win64) but in that case no-one could use it. Is there another solution today? (2016)

avatar image zavos Jul 31 '16 at 12:29 PM

2016 unreal 4.11 and worked for me! thx luoshuag!

avatar image mifa Mar 18 '18 at 10:53 PM

Thanks a lot! It works for me!!!!

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Why do we have to do this...? I mean , thank you for providing the neccessary files but "WTF" for this issue still not adressed on 4.14

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answered Feb 22 '17 at 07:21 AM

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bdogrular
11 1 6 5

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Put these files into Engine\Binaries\DotNET , your problem may be resolved.link text

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answered Jun 05 '14 at 02:51 PM

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Luoshuang
161 1 5 16

avatar image Luoshuang Jun 05 '14 at 03:42 PM

Hi giammarco, Have you tried this patch?

avatar image giammarco Jun 05 '14 at 03:53 PM

yes, we tried the patch

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2016 and the patch worked for me! thx luoshuang!!!

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answered Jul 31 '16 at 12:29 PM

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zavos
3 1 2

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