hello guys, I have a problem with the swarm agent when I go to compile the project, I followed a guide in the official forum but it does not work, I leave a picture with the problem.
I wanted to get some more information about the project you are trying to build. What version of the engine are you using, is this a compiled source version of the engine from Github or is this the Launcher version? Also the project itself, is it a code based project, blueprint based, or is it one of our sample levels?
The problem may be caused by missing AutoReporter.exe and the files related to it. In fact it is an optional file for UnrealLightmass to work on network, but there may be a fault in the source code of UE4Editor causing it become necessary.
Now we are using version 4.2.0 launcher but we had tried with 4.1.1 compiled from source of GitHub with the same result, we have tried many examples including elemental and shooter game, now we were trying to compile the elemental demo
C:\Users\GiammixDJ\AppData\Local\UnrealEngine\4.2\Saved\Swarm\Win64\UnrealLightmass.pdb
Missing UnrealLightmass.pdb
I can give you one (version 4.1)
Put it into Binaries\Win64
Oh no, it is too big and exceeds the size limit of an attachment…(2.2MB)
Hi Luoshuang , we have folder in Engine\4.2\Binaries\Win64,
I meant missing folder in C:\Users\GiammixDJ\AppData\Local\UnrealEngine\4.2\Saved\Swarm\Win64.
but now work!!!,thank for your support!
Is this sorted out in 4.5? I’m looking at the launcher version of 4.5 and I don’t see those files in there? Why are these not being included with the engine releases?