Hello, everyone~ I can't load image files successfully when I use Rama's 'Load Texture 2D from File' node

The code is as follows:

UTexture2D* UFileOperator::LoadTexture2D_FromFile(const FString& FullFilePath, EJoyImageFormats ImageFormat, bool& IsValid, int32& Width, int32& Height){
	IsValid = false;
	UTexture2D* LoadedT2D = NULL;
	
	IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
	IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(GetJoyImageFormat(ImageFormat));
 
	if (FullFilePath.IsEmpty()) return NULL;

	//Load From File
	TArray<uint8> RawFileData;
	if (!FFileHelper::LoadFileToArray(RawFileData, *FullFilePath)) {
		Width = 21;       //Width is 21 if loading fails
		Height = RawFileData.Num();
		return NULL;
	}

	if (ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num())) {
		Width = 7;
	}
	else {
		Width = RawFileData.Num();
	}

	//Create T2D!
	if (ImageWrapper.IsValid() && ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num()))
	{ 
		const TArray<uint8>* UncompressedBGRA = NULL;
		if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA))
		{
			LoadedT2D = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8);
			
			//Valid?
			if (!LoadedT2D) {
				Width = 56;
				return NULL;
			}
			
			//Out!
			Width = ImageWrapper->GetWidth();
			Height = ImageWrapper->GetHeight();
			 
			//Copy!
			void* TextureData = LoadedT2D->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
			FMemory::Memcpy(TextureData, UncompressedBGRA->GetData(), UncompressedBGRA->Num());
			LoadedT2D->PlatformData->Mips[0].BulkData.Unlock();

			//Update!
			LoadedT2D->UpdateResource();
		}
	}
	 
	// Success!
	IsValid = true;
	return LoadedT2D;	
}

And the blueprint node is

115269-blueprint.png

However, it doesnot load files successfully every time. It loads successfully only a few times… I know the problem is loading problem but not others, because when it fails, the Width is 21 just as what I write in my codes…

I know other developers have already implemented this function, so help please. Thanks:)

your blueprint node shows E:\29db.jpg and you have selected the file format of .png so I assume that must be making your attempt to load a file from E:\29db.jpg.png

Hi. Did you get it to work?