Detailed description of the issue: Upon fracturing a destructible mesh that was generated from a merged actor the editor crashed with an Access violation - code c0000005. 12 meshed merged, no crash at 25 chunks, crashes at 150 chunks
Repro Steps:
Make merged actor
Generate Destructible from this
Play Level
Fracture Destructible
System Specs: Intel i7-6700 3.4GHz, 16GB RAM, 64bit Windows 10, Zotac 1060 3GB.
While trying to reproduce this on my end I’ve been unsuccessful. Using a few assets from the starter content has not worked either using any number of meshes or fracture settings. I’ll the additional information below to continue.
Are you able to reproduce this outside of your project in a new blank one?
Does the crash only happen with this mesh or any mesh you’ve created?
If it’s only with this mesh, ones you’ve created, or doesn’t happen with basic assets like the ones from the Modes panel can you provide a sample asset that can be used to reproduce this crash?
Are you able to share the asset here or privately? If you can at least privately that would be helpful to get a ticket in for the crash with something that is reproducible. If you’re willing to share you can send to me privately on the forums via a PM.