Perspective camera moves erratically after heightmap import

Hello,

I’m trying to import a basic heightmap. After importing, landscape shows up (a bit stretched, but that may be due to size being different), however immediately perspective camera begins to randomly switch between a few different views, one every second or two in a cycle of about 3-5 orientations. I’m running at a very low fps, but even without changing any settings, if I try to zoom out even a small amount it begins this strange behavior.

Thanks.

Hey vaughnva,

Would you mind attaching your heightmap so I can try to reproduce issue here?

Thanks!

Sure, I was just using an example I found online to see if I could get heightmap imports to work, but here it is:

When I created a landscape from that .png, I didn’t get any erratic camera behavior. Does this occur while editing in Viewport, or only during Play? Does it occur after restarting editor? Have you upgraded to 4.2 or is this in an earlier build?

Incidentally, that .png also threw a few errors at me when I tried to use it as a heightmap for a new landscape. Apparently file is not a grayscale png, and it is an 8-bit png as opposed to 16-bit, which is preferred. I don’t think that’s causing problem for you, but might be something to consider for future landscaping.

,

It was on 4.2 - I tried again, but it appears to have resolved itself. problem may have been that I was previously working at a very low fps.

As to .png being of wrong type - it was only a quick example online of something to use, simply to test feature. I appreciate warning though.

Thank you!