Hi,
I’m currently working on an archviz scene and I’m facing a pretty huge FPS drop when playing my scene which happens randomly.
When I’m launching my scene, I’m around 20 and 40 fps on a microsoft surface.
I can walk accross the level without any problem but suddenly there’s a fps drop and it can happen anytime → 5 seconds after launching the game or 15 minutes after => making the problem difficult to track because it can happen anywhere and anytime on the scene. After the big drop, fps never go up again whatever I do, switching engine scalability to low or else.
Furthermore, this is a problem I encounter only on the microsoft surface, no problem with a computer or even in VR.
I tried removing all the meshes except for the walls and floors. The problem doesn’t seem to occur. I also tried putting only 1 room and the problem occured (I previously tried without this particular room + another one). I then tried to set on the previous room the same material for every mesh and the problem doesn’t seem to occur. So I’m thinking that maybe the problem is material related!?
Is there any ways to check the integrity of the materials used?
Any help would be greatly appreciated
Thanks